Prysm has built amazing visual workspaces which combine and present applications, content, video conferencing and the web to present an efficient collaborative system. However, user research has suggested that this amazing technology is mostly being used for presentations at the moment. Prysm wanted to understand this user behaviour and figure out how it could expand its business into the educational domain. Therefore, this project primary tries to answer the following questions :
I led UX Research, Information Architecture and Interaction Design in this project. I was primarily involved in understanding and documenting user needs through contextual inquiry, field studies and user interviews. I had also done extensive literature research on the existing work. My partner, Yhareli Chamboneth and I analyzed these research findings and built userflows, wireframes and interactions for proposed new interface.
Research and design at the intersection of education and large screen displays is both complex and interesting.
The outcome of this project would be a set of design principles and new features which Prysm could use across market verticals.
We tried to scope down our target audience and adopt the Lean UX approach. We identified certain classrooms and professors who are potentials users of this technology.
We had brainstormed several solutions to address the breakdowns we identified in our initial research. Two of our colleagues, Shilpa and Abdul from IUPUI had joined us at this stage of the project. We wanted to design this system from ground up tailored especially for classrooms. Our solutions were divided into 3 categories :
We had over 200 ideas for the breakdowns we identified. For the timeline we had, we tried to scope down our project further to student collaboration on group projects. Here are the user goals and research questions we wanted to answer with this user evaluation.
Based on our ideas, user goals and the research questions, we had a created an MVP. To test our initial MVP, we divided our tasks into 2 categories :
Based on our ideas, user goals and the research questions, we had a created an MVP. To test our initial MVP, here are the tasks we asked our users to perform:
We used a paper prototype to test out our initial ideas. This approach helped us iterate on our information architecture and UI elements quickly. Not only is this prototype quick to build, we could modify our prototype quickly to based on our user feedback to test out other ideas.
We used a digital prototype for the 2nd round as we thought we could more organic feedback from a large screen prototype using the Wizard-of-Oz approach. We had improved our design based on the feedback we got from the initial user testing.
Click here for the invision prototype
This is an ongoing project. This project will be updated with more progress soon. In the meantime, reach out to me with any questions you have.
Here’s my e-mail address - jdara@iupui.edu